Xenia-Canary config for d3d12_readback_resolve
2 posters
Page 1 of 1
Xenia-Canary config for d3d12_readback_resolve
I could not find how to configure d3d12_readback_resolve on Xenia Canary and it is needed for some games like Blur otherwise there are missing textures but I could not find a way to set it from inside retrobat advanced config for the game. It is a performance heavy option so it is not recommended in general but it does fix some games that have texture issues. Adding it to the xenia config directly is not something I would like to do. Thanks for any help.
MarianY0- Messages : 7
Date d'inscription : 2024-08-23
tartifless- Admin
- Messages : 1642
Date d'inscription : 2021-04-27
Re: Xenia-Canary config for d3d12_readback_resolve
Thanks! Is there by any chance something for mount_scratch?
MarianY0- Messages : 7
Date d'inscription : 2024-08-23
Similar topics
» Xenia-Canary config for draw_resolution_scale_x and draw_resolution_scale_y
» Xenia License mask issue?
» Citra Canary + Pad2Key = Slow Response
» Xenia Not Quiting
» [RESOLVED] XBLA Xbox 360 Xenia error message: Failed to launch title path is invalid
» Xenia License mask issue?
» Citra Canary + Pad2Key = Slow Response
» Xenia Not Quiting
» [RESOLVED] XBLA Xbox 360 Xenia error message: Failed to launch title path is invalid
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum