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Teknoparrot games not working fullscreen

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Teknoparrot games not working fullscreen Empty Teknoparrot games not working fullscreen

Post by markbabu 29/10/23, 06:17 pm

Hi guys, I'm actually going mad with Teknoparrot games. The only game that works Fullscreen mode is Mario Kart.
I'm trying to load Battle Gear 4 (it works windowed) as full screen but no way to do that.
If I check the Mario Kart settings inside the emulator, it have checked the options for custom resolution and width & height.
I can't undestand why I can't have thos options also in Battle Gear.
I've checked the teknoparrot.ini file inside the Mario Kart dir and I has :

"[General]
Input API=DirectInput
Windowed=0
Enable Outputs=0
FreezeCountdownTimer=0
AutoAcclOff=0
CustomResolution=1
Use Keyboard/Button For Axis=0
Keyboard/Button Axis Wheel Sensitivity=10
Keyboard/Button Axis Pedal Sensitivity=10
ResolutionWidth=1920
ResolutionHeight=1080"

So I've tried to modify the Battle Gear ini file inserting the same values but when I load Teknoparrot if I look the game settings, there aren't those options.
I'll attach a screeshot of Mario kart options.
Many thanks if you can help me!

https://tinypic.host/image/YPBQQ
markbabu
markbabu

Messages : 34
Date d'inscription : 2023-10-26

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Teknoparrot games not working fullscreen Empty Re: Teknoparrot games not working fullscreen

Post by tartifless 29/10/23, 06:51 pm

Look in your retrobat\emulators\teknoparrot\userprofiles folder if there is a profile for the game.

If yes ==> look at the value of the "windowed" attribute inside the user profile.

But just to be clear ==> what do you call fullscreen ?


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tartifless
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Post by markbabu 29/10/23, 06:54 pm

tartifless wrote:Look in your retrobat\emulators\teknoparrot\userprofiles folder if there is a profile for the game.

If yes ==> look at the value of the "windowed" attribute inside the user profile.

But just to be clear ==> what do you call fullscreen ?

I've looked inside the file and the "windowed" param is on "0"
I want fullscreen because actually it loads the game in a small window. I'm using my television at 1920x1080.
markbabu
markbabu

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Date d'inscription : 2023-10-26

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Post by tartifless 29/10/23, 07:19 pm

Can you share the file that you have in userprofile for this game ?


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Post by DeadVoivod 30/10/23, 07:55 am

Hi,

not all Tekknoparrot games have the parameter inside their configuration profile, so that's not working with every game.

You can try using dgVoodoo2, but I suggest you read the documentation first because it can be a bit fiddly, you will find everything on Dege's site.
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Date d'inscription : 2023-06-20
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Post by Aynshe 30/10/23, 08:36 am

There are also sometimes patched executables for resolution.


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Post by markbabu 30/10/23, 06:00 pm

tartifless wrote:Can you share the file that you have in userprofile for this game ?

Yes, that is the content :

<?xml version="1.0" encoding="utf-8"?>
<GameProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<GameName>Battle Gear 4 Tuned</GameName>
<GameGenre>Racing</GameGenre>
<GamePath>E:\roms\teknoparrot\Battle Gear 4 Tuned.game\game.exe</GamePath>
<TestMenuParameter />
<TestMenuIsExecutable>false</TestMenuIsExecutable>
<ExtraParameters />
<TestMenuExtraParameters />
<IconName>Icons/BattleGear4Tuned.png</IconName>
<ResetHint>false</ResetHint>
<ConfigValues>
<FieldInformation>
<CategoryName>General</CategoryName>
<FieldName>Input API</FieldName>
<FieldValue>DirectInput</FieldValue>
<FieldType>Dropdown</FieldType>
<FieldMin>0</FieldMin>
<FieldMax>0</FieldMax>
<FieldOptions>
<string>DirectInput</string>
<string>XInput</string>
</FieldOptions>
</FieldInformation>
<FieldInformation>
<CategoryName>General</CategoryName>
<FieldName>Windowed</FieldName>
<FieldValue>0</FieldValue>
<FieldType>Bool</FieldType>
<FieldMin>0</FieldMin>
<FieldMax>0</FieldMax>
<FieldOptions />
</FieldInformation>
<FieldInformation>
<CategoryName>General</CategoryName>
<FieldName>IntroFix</FieldName>
<FieldValue>0</FieldValue>
<FieldType>Bool</FieldType>
<FieldMin>0</FieldMin>
<FieldMax>0</FieldMax>
<FieldOptions />
</FieldInformation>
<FieldInformation>
<CategoryName>General</CategoryName>
<FieldName>Enable All Tracks</FieldName>
<FieldValue>1</FieldValue>
<FieldType>Bool</FieldType>
<FieldMin>0</FieldMin>
<FieldMax>0</FieldMax>
<FieldOptions />
</FieldInformation>
<FieldInformation>
<CategoryName>General</CategoryName>
<FieldName>Enable Outputs</FieldName>
<FieldValue>0</FieldValue>
<FieldType>Bool</FieldType>
<FieldMin>0</FieldMin>
<FieldMax>0</FieldMax>
<FieldOptions />
</FieldInformation>
<FieldInformation>
<CategoryName>General</CategoryName>
<FieldName>Professional Edition Enable</FieldName>
<FieldValue>0</FieldValue>
<FieldType>Bool</FieldType>
<FieldMin>0</FieldMin>
<FieldMax>0</FieldMax>
<FieldOptions />
</FieldInformation>
<FieldInformation>
<CategoryName>General</CategoryName>
<FieldName>Professional Edition Hold Gear</FieldName>
<FieldValue>0</FieldValue>
<FieldType>Bool</FieldType>
<FieldMin>0</FieldMin>
<FieldMax>0</FieldMax>
<FieldOptions />
</FieldInformation>
<FieldInformation>
<CategoryName>General</CategoryName>
<FieldName>Use Keyboard/Button For Axis</FieldName>
<FieldValue>0</FieldValue>
<FieldType>Bool</FieldType>
<FieldMin>0</FieldMin>
<FieldMax>0</FieldMax>
<FieldOptions />
</FieldInformation>
<FieldInformation>
<CategoryName>General</CategoryName>
<FieldName>Keyboard/Button Axis Wheel Sensitivity</FieldName>
<FieldValue>10</FieldValue>
<FieldType>Slider</FieldType>
<FieldMin>1</FieldMin>
<FieldMax>127</FieldMax>
<FieldOptions />
</FieldInformation>
<FieldInformation>
<CategoryName>General</CategoryName>
<FieldName>Keyboard/Button Axis Pedal Sensitivity</FieldName>
<FieldValue>10</FieldValue>
<FieldType>Slider</FieldType>
<FieldMin>1</FieldMin>
<FieldMax>255</FieldMax>
<FieldOptions />
</FieldInformation>
<FieldInformation>
<CategoryName>Network</CategoryName>
<FieldName>BroadcastAddress</FieldName>
<FieldValue>192.168.0.255</FieldValue>
<FieldType>Text</FieldType>
<FieldMin>0</FieldMin>
<FieldMax>0</FieldMax>
<FieldOptions />
</FieldInformation>
</ConfigValues>
<JoystickButtons>
<JoystickButtons>
<ButtonName>Test</ButtonName>
<InputMapping>Test</InputMapping>
<AnalogType>None</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Service</ButtonName>
<InputMapping>Service1</InputMapping>
<AnalogType>None</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Coin</ButtonName>
<DirectInputButton>
<Button>57</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>Service2</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad Buttons9</BindNameDi>
<BindName>Gamepad Buttons9</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Start</ButtonName>
<DirectInputButton>
<Button>56</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>P1ButtonStart</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad Buttons8</BindNameDi>
<BindName>Gamepad Buttons8</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>View Change</ButtonName>
<DirectInputButton>
<Button>59</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>P1ButtonUp</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad Buttons11</BindNameDi>
<BindName>Gamepad Buttons11</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Hazard</ButtonName>
<DirectInputButton>
<Button>55</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>P1ButtonDown</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad Buttons7</BindNameDi>
<BindName>Gamepad Buttons7</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Overtake</ButtonName>
<DirectInputButton>
<Button>54</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>P1ButtonLeft</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad Buttons6</BindNameDi>
<BindName>Gamepad Buttons6</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Sidebrake</ButtonName>
<DirectInputButton>
<Button>58</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>P1Button1</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad Buttons10</BindNameDi>
<BindName>Gamepad Buttons10</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Timer Start</ButtonName>
<DirectInputButton>
<Button>49</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>ExtensionOne1</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad Buttons1</BindNameDi>
<BindName>Gamepad Buttons1</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Seat Switch 1</ButtonName>
<DirectInputButton>
<Button>51</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>ExtensionOne3</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad Buttons3</BindNameDi>
<BindName>Gamepad Buttons3</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Seat Switch 2</ButtonName>
<DirectInputButton>
<Button>50</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>ExtensionOne2</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad Buttons2</BindNameDi>
<BindName>Gamepad Buttons2</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Key</ButtonName>
<DirectInputButton>
<Button>48</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>P1ButtonRight</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad Buttons0</BindNameDi>
<BindName>Gamepad Buttons0</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Shift Left</ButtonName>
<InputMapping>P2Button2</InputMapping>
<AnalogType>None</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Shift Right</ButtonName>
<InputMapping>P2Button1</InputMapping>
<AnalogType>None</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Gear 1</ButtonName>
<InputMapping>P2Button3</InputMapping>
<AnalogType>None</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Gear 2</ButtonName>
<InputMapping>P2Button4</InputMapping>
<AnalogType>None</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Gear 3 / Shift Up</ButtonName>
<DirectInputButton>
<Button>32</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>P1Button2</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad PointOfViewControllers0 Up</BindNameDi>
<BindName>Gamepad PointOfViewControllers0 Up</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Gear 4 / Shift Down</ButtonName>
<DirectInputButton>
<Button>32</Button>
<IsAxis>false</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>18000</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>P1Button3</InputMapping>
<AnalogType>None</AnalogType>
<BindNameDi>Gamepad PointOfViewControllers0 Down</BindNameDi>
<BindName>Gamepad PointOfViewControllers0 Down</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Gear 5</ButtonName>
<InputMapping>P2ButtonUp</InputMapping>
<AnalogType>None</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Gear 6 / Reverse</ButtonName>
<InputMapping>P2ButtonDown</InputMapping>
<AnalogType>None</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Wheel Axis</ButtonName>
<DirectInputButton>
<Button>0</Button>
<IsAxis>true</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>Analog20</InputMapping>
<AnalogType>Wheel</AnalogType>
<BindNameDi>Gamepad X +</BindNameDi>
<BindName>Gamepad X +</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>true</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Wheel Axis Left</ButtonName>
<InputMapping>Analog20</InputMapping>
<AnalogType>Wheel</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>true</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>true</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Wheel Axis Right</ButtonName>
<InputMapping>Analog20</InputMapping>
<AnalogType>Wheel</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>true</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>true</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Gas</ButtonName>
<DirectInputButton>
<Button>4</Button>
<IsAxis>true</IsAxis>
<IsAxisMinus>true</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>Analog2</InputMapping>
<AnalogType>Gas</AnalogType>
<BindNameDi>Gamepad Y -</BindNameDi>
<BindName>Gamepad Y -</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Brake</ButtonName>
<DirectInputButton>
<Button>4</Button>
<IsAxis>true</IsAxis>
<IsAxisMinus>false</IsAxisMinus>
<IsFullAxis>false</IsFullAxis>
<PovDirection>0</PovDirection>
<IsReverseAxis>false</IsReverseAxis>
<JoystickGuid>ee82d0a0-b5d7-11ed-8003-444553540000</JoystickGuid>
</DirectInputButton>
<InputMapping>Analog4</InputMapping>
<AnalogType>Brake</AnalogType>
<BindNameDi>Gamepad Y +</BindNameDi>
<BindName>Gamepad Y +</BindName>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
<JoystickButtons>
<ButtonName>Clutch</ButtonName>
<InputMapping>Analog6</InputMapping>
<AnalogType>Gas</AnalogType>
<HideWithDirectInput>false</HideWithDirectInput>
<HideWithXInput>false</HideWithXInput>
<HideWithRawInput>false</HideWithRawInput>
<HideWithKeyboardForAxis>false</HideWithKeyboardForAxis>
<HideWithoutKeyboardForAxis>false</HideWithoutKeyboardForAxis>
<HideWithRelativeAxis>false</HideWithRelativeAxis>
<HideWithoutRelativeAxis>false</HideWithoutRelativeAxis>
<HideWithUseDPadForGUN1Stick>false</HideWithUseDPadForGUN1Stick>
<HideWithoutUseDPadForGUN1Stick>false</HideWithoutUseDPadForGUN1Stick>
<HideWithUseDPadForGUN2Stick>false</HideWithUseDPadForGUN2Stick>
<HideWithoutUseDPadForGUN2Stick>false</HideWithoutUseDPadForGUN2Stick>
<HideWithUseAnalogAxisToAimGUN1>false</HideWithUseAnalogAxisToAimGUN1>
<HideWithoutUseAnalogAxisToAimGUN1>false</HideWithoutUseAnalogAxisToAimGUN1>
<HideWithUseAnalogAxisToAimGUN2>false</HideWithUseAnalogAxisToAimGUN2>
<HideWithoutUseAnalogAxisToAimGUN2>false</HideWithoutUseAnalogAxisToAimGUN2>
<HideWithoutProMode>false</HideWithoutProMode>
<HideWithProMode>false</HideWithProMode>
</JoystickButtons>
</JoystickButtons>
<EmulationProfile>TaitoTypeXBattleGear</EmulationProfile>
<GameProfileRevision>20</GameProfileRevision>
<HasSeparateTestMode>false</HasSeparateTestMode>
<Is64Bit>false</Is64Bit>
<TestExecIs64Bit>false</TestExecIs64Bit>
<EmulatorType>OpenParrot</EmulatorType>
<Patreon>false</Patreon>
<RequiresAdmin>false</RequiresAdmin>
<msysType>0</msysType>
<InvertedMouseAxis>false</InvertedMouseAxis>
<GunGame>false</GunGame>
<DevOnly>false</DevOnly>
<HasTwoExecutables>false</HasTwoExecutables>
<LaunchSecondExecutableFirst>false</LaunchSecondExecutableFirst>
<GamePath2 />
<xAxisMin>0</xAxisMin>
<xAxisMax>255</xAxisMax>
<yAxisMin>0</yAxisMin>
<yAxisMax>255</yAxisMax>
<GasAxisMin>0</GasAxisMin>
<GasAxisMax>255</GasAxisMax>
</GameProfile>


Can you give me some advices?Many thanks
markbabu
markbabu

Messages : 34
Date d'inscription : 2023-10-26

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Teknoparrot games not working fullscreen Empty Re: Teknoparrot games not working fullscreen

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