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Apple IIgs crashing when run from ES...

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Post by drylightn 19/06/23, 08:43 am

Hi all! I've been working on trying to get my IIgs games to play and I noticed it kept crashing. After a little experimentation, I discovered this:

1.) If I download the gsplus emulator into a folder by itself, it runs fine.
2.) if I copy the same working gsplus emulator in to ES > emulators > gsplus folder, it crashes when run from ES.
3.) If I go into ES and turn off decorations and shaders in the system settings, it works fine from ES. Enable either one of those, it crashes.
4.) if I run the gsplus.exe from command line in the ES folder mentioned in the sentence above, it crashes and says this:

 _______  _______    _
|   ____||  _____| _| |_
|  |  __ | |_____ |_   _|
|  | |  ||_____  |  |_|
|  |__| | _____| |
|_______||_______|

   GSplus v0.14

2023-06-19 01:29:34 - Debug port not enabled
2023-06-19 01:29:34 - Trying config file 'config.txt'
2023-06-19 01:29:34 - Parsing configuration file 'config.txt'
2023-06-19 01:29:34 - Image named C:/RetroBat/roms/apple2gs/Aaargh! (19xx)(Synergistic).2mg is in 2IMG format
2023-06-19 01:29:34 - Option set [file]: line 3, len:46  "g_cfg_rom_path = C:\RetroBat\bios\APPLE2GS.ROM"
2023-06-19 01:29:34 - Unable to load font lib/letgothl.ttf
2023-06-19 01:29:34 - Read 131072 bytes (128K) of ROM
2023-06-19 01:29:34 - Read: 256 bytes of ROM in slot 1 from file parallel.rom.
2023-06-19 01:29:34 - RAM size is 8650752 bytes (8.25MB)
2023-06-19 01:29:36 - SDL2 graphics initialized
2023-06-19 01:29:36 - **--- SDL DEBUG ------ (4) drivers
2023-06-19 01:29:36 - *   'direct3d'
2023-06-19 01:29:36 - *   'opengl'
2023-06-19 01:29:36 - *   'opengles2'
2023-06-19 01:29:36 - *   'software'
2023-06-19 01:29:36 - * SDL_RENDERER_SOFTWARE: 0
2023-06-19 01:29:36 - * SDL_RENDERER_ACCELERATED: 1
2023-06-19 01:29:36 - * SDL_RENDERER_PRESENTVSYNC: 1
2023-06-19 01:29:36 - * SDL_RENDERER_TARGETTEXTURE: 1
2023-06-19 01:29:36 - * active renderer -> 'direct3d'
     1 [] gsplus 3372 cygwin_exception::open_stackdumpfile: Dumping stack trace to gsplus.exe.stackdump

Here are the stack dump and opengl32.log files fwiw: https://drive.google.com/drive/folders/1lASGY5o5u8LSKSB-ND5DaHhOUtzo00A7?usp=sharing

This is similar to the same issue I had getting the appleII games to work in the other thread. Any thoughts?
drylightn
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Post by tartifless 19/06/23, 09:10 am

Hello,
You are on remote desktop ?


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Post by drylightn 19/06/23, 10:04 am

No, it does this when I'm not RD, and physically connected to a screen/keyboard as well.
drylightn
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Post by tartifless 19/06/23, 10:49 am

If you deactivate decorations it is working fine, right ?


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Post by drylightn 19/06/23, 04:08 pm

Well, not JUST decorations. I have to disable shaders AND decorations. If I leave either of those on, it crashes.
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Post by tartifless 19/06/23, 04:26 pm

I guess there is an incompatibility between reshade and your GPU ==> what is your gpu ? Is it up to date with drivers ?


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Post by drylightn 19/06/23, 08:15 pm

The display driver I have is Intel(R) UHD Graphics. Previously updated the graphics driver to latest one before installing retrobat.
drylightn
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Post by tartifless 19/06/23, 11:11 pm

So I would say the only options are :
1) systematically deactivate shaders & decorations for gsplus
2) try to install reshade for a game and replace the .dll file in gsplus with one from a newer version of reshade to see if newer reshade versions fix this


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Post by drylightn 19/06/23, 11:46 pm

1.) yep, did that for now
2.) would I be specifically looking for a retroarch port then? This is the main reshade site correct? https://reshade.me/
But that's not what I need because it specifically has to do with retroarch? Is this current repo? https://github.com/Matsilagi/RSRetroArch/

Sorry, not very familiar with the reshade stuff. On that note, another question: Even if i disable the shaders, and I'm just using the bezels, it still crashes. Is the bezel functionality part of re-shade too?
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Post by tartifless 20/06/23, 02:04 am

You can download the latest version on the site you have LinkedIn (reshade.me), then open the .exe with 7z, and extract the dll files (you should have 2 : one 64bits and one x86).

Then just try both in the gsplus folder, by renaming them to the correct dll name (should be opengl32.dll or something like that, just overwrite the existing one that retrobat creates when running with bezels).


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Post by drylightn 20/06/23, 05:41 am

So I downloaded the reshade installer, opened it in7zip, extracted the two json files and two reshade files, one 32 bit, one 64bit. I renamed the ReShade32.dll to opengl32.dll and overwrote the opengl32.dll that was in my gsplus folder. I can now leave the bezels and shader on auto or select an option besides none, and it doesn't crash. HOWEVER, no matter what option i pick bezel or shader wise, it has no effect on the look of the GS games. (They behave as if I had those settings set to none).
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Post by tartifless 20/06/23, 08:18 am

Hello,
Strange, when ran from Retrobat you are sure you did not perform settings specifically for the game and put to none, thus overwriting the system settings for apple2gs with individual game settings?


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Post by tartifless 20/06/23, 08:19 am

Do you have the exact reference of the intel uhd chipset (or cpu reference) ?

Also ensure you have .net installed with required version. https://dotnet.microsoft.com/download/thank-you/net48
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Post by drylightn 20/06/23, 03:19 pm

Yes, the.net is already installed.

Here is the system info on my CPU:
System Manufacturer AZW
System Model MINI S
System Type x64-based PC
System SKU 01
Processor Intel(R) N100, 800 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date American Megatrends International, LLC. ADLNV104, 2/6/2023
SMBIOS Version 3.5
Embedded Controller Version 255.255
BIOS Mode UEFI
BaseBoard Manufacturer AZW
BaseBoard Product MINI S
BaseBoard Version 10

Here is the Info on the GPU:
Name Intel(R) UHD Graphics
PNP Device ID PCI\VEN_8086&DEV_46D1&SUBSYS_72708086&REV_00\3&11583659&0&10
Adapter Type Intel(R) UHD Graphics Family, Intel Corporation compatible
Adapter Description Intel(R) UHD Graphics
Adapter RAM 1.00 GB (1,073,741,824 bytes)
Installed Drivers <>,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_2ec86af404806919\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_2ec86af404806919\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_2ec86af404806919\igd12umd64.dll
Driver Version 31.0.101.4369
INF File oem16.inf (iADLND_w10_DS section)
Color Planes Not Available
Color Table Entries 4294967296
Resolution 1920 x 1080 x 60 hertz
Bits/Pixel 32
Memory Address 0x0000-0xFFFFFF
Memory Address 0x0000-0xFFFFFFF
I/O Port 0x00004000-0x0000403F
IRQ Channel IRQ 4294967286
Driver C:\WINDOWS\SYSTEM32\DRIVERSTORE\FILEREPOSITORY\IIGD_DCH.INF_AMD64_2EC86AF404806919\IGDKMDN64.SYS (31.0.101.4369, 49.35 MB (51,742,192 bytes), 6/19/2023 1:01 PM)

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